monster hunter paladin 5e
At 20th level, as an action, you become a master of battlefield tactics and maneuvering, gaining the following benefits for 1 minute: Once you use this feature, you can't use it again until you finish a long rest. Sure, Ill have to deal with sunlight weakness. 2nd level (3 slots): invisibility, phantasmal force, suggestion, knock For more information, please see our The short-range of this bow is increased by 20 feet and the long range by 60 feet. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The horizon walker makes three attacks with its subtle knife. pre-requisite: smith's tools, leatherworks tools, 4 harvest part manticore tail. You'll have exactly the same number of Ranger spell slots at level 20, and you'll even be able to add some Paladin spells to your known spells. Fallen Paladin - a 5E monster : r/DnDHomebrew - Reddit ----- This is an oath that was more or less inspired by the monster hunter universe. Paladin or Fighter subclass is my vote, depending on how religious the character is and how magical the world is. Dart. Master of Tactics. Protect the Dying. Hit: 7 (1d8 + 3) piercing damage. Divine Smite. Its The sorcerer can cast darkness at will as a bonus action without expending verbal or material components. This could also increase the weapon damage die if the creature's CR is equal to or greater than 10 and 20. pre-requisite: leatherwork tools, harvest part: (4 shields) (6 light armor) (8 medium armor) (10 heavy armor). 2nd level (3 slots): detect thoughts, enhance ability, levitate, spiritual weapon (a scepter) Paladins of this oath forswear some of the usual tenets of virtue and honor to ensure that they can best deliver justice. The archer looses a magic arrow in a 30 foot by 1 foot line, passing harmlessly through objects and ignoring cover. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Oath of the Grim Hunt----- This link will contain updates as feedback comes in. Id make a custom feat and ask your DM to approve it, or some variant of it. Umbral Shroud. The paladin has advantage on saving throws against being frightened. The Belmonts are primarily "Fighters"; their jam is jumping, whipping and hurling things at undead to destroy them. Challenge 4 (1,100 XP). I don't quite understand why Rogue or Monk are in the mix; it's been a while since I've played a a new Castlevania game but I don't really associate "Belmont" with "agile" or "fleet-footed". At 6th level, you have advantage on Wisdom (Insight) checks and Dexterity saving throws against such creatures. 10 Warlock D&D warlocks have little in common with rangers thematically or mechanically. Ask your DM to make something new and exciting from the monsters you slain! Spellcasting. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Paladin Ranger Rogue . Much of the class's ability to deal damage comes from their fighting style, spells like hunter's mark, and their 3 rd -level archetype ability. However, this guy is a delver of darknesshes a demon slayer. As a bonus action, the hunter utters a vow against a creature it can . Lay on Hands (2/Day). disadvantage on the saving throw to maintain its Hit Points 52 (8d8 + 16) Monster Hunter's have many responsibilities's from collecting data on creatures of the night to slaying them, there are few choices for descendants of the order though you either hunt or become the hunted. Components: V S M (A small, straight piece of iron) Duration: Yes Up to 1 minute. Backstory Generator - Kassoon.com By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. On a failed save, the target takes 14 (4d6) thunder damage and is pushed 20 feet in a direction of the sorcerer's choice. Spike growth spreads large, thorny vines in a 20 foot radius, dealing 2d4 piercing to enemies who land or start their turn there. First of all, monster slayers get special spells at 3rd, 5th, 9th, 13th and 17th levels. Post not marked as liked 21. These attacks cannot be made against the same target. As far as my inherent drow magic, I can use dancing lights and faerie fire for the sake of my party. benefit, able to use larger weapons. Forge Hammer. Innate Spellcasting. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Beginning at 2nd level, you can use your bonus action to detect the weak spot of monsters. As a ranger, this character will choose a fighting style. Saving Throws Str +6, Con +4, Cha +5Skills Athletics +6, Insight +2, Persuasion +5, Religion +4Proficiency Bonus +2 Medium humanoid (any race), any lawful alignment. Mage Hunter - GitHub Pages On top of these spells, monster slayers receive Hunters Sense and Slayers Prey. Skirmisher. Darkness Incarnate. You may do this up to your Dexterity modifier (minimum once) per short or long rest. Paladin: Oath of the Hunter The Oath of the Hunter calls to paladins who seek to root out evil wherever it can be found using wits and strategy rather than pure strength. Subtle Knife. You can craft any type of armor out of their hides, and the armor is considered one category lighter for the purposes of proficiency. pre-requisite: woodcarver's tools, 1 harvest parts. Its spellcasting ability is Charisma (+4 to hit with spell attacks, spell save DC 12). I just joined this forum to say I'm writing my first module. This is considered a light crossbow, but you can fire 24 shots with it without needing to reload it. This page is incomplete and/or lacking flavor. This damage output looks like 1d8 (sword) + 3 (Dex mod) +2 (Dueling) +3d8 (Divine Smite). Ignore/Block Essentials, Paid Registrations by. Parry. Agile Parry. Its spellcasting ability is Charisma (spell save DC 15). While the kensei isn't wearing armor, its armor class includes its Wisdom modifier. If the creature's CR is 5 or greater, you may use another harvest part to increase the weapon's potential. If the gloom stalker surprises a creature and hits it with an attack on the first turn of combat, the target takes an additional 9 (2d8) damage from the attack. As far as the spells go, Ill probably grab another elemental smite type spell or two. You can make a monster hunter quickly by following these suggestions. Privacy Policy. Charger. Scythe. Your relationship was friendly. Save my name, email, and website in this browser for the next time I comment. The pros and cons of each ability, the best races that fit the class, and everything else. On a hit, the target takes an additional 5 (1d10) slashing damage and must succeed on a DC 14 Strength saving throw or drop the object. The Hunter's Guild unifies and regulates all hunting activities on which many people make their living. If a short bow is made the damage die is 1d8 and a longbow will is 1d10. The hunter has advantage on attack The hunter is a 6th-level spellcaster. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. Detect magic seems relevant according to my prey, who often have innate magic. Each creature in the line must make a DC 13 Dexterity saving throw, taking 17 (3d8 + 4) piercing damage on a failed save, or half as much damage on a successful one. D&D 5e Monster - Hellox: Bulls corrupted by the influence of Hell [Cowboys From Hell] 249. Reason: If you are using starting wealth, you have 4d4 x 10 gp in funds. Race: Human (variant), take the Theologian feat. This is the John Wick of slaying evilexcept with swords. Now, my swashbuckling, rapier-wielding ranger can potentially attack a fiendish monster for an absurd amount of damage. A paladin is often chosen by other respectable members or leaders to lead a small group or a contingent of warriors on a holy quest. Spellcasting. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. pre-requisite: leatherworks tools, 6 harvest part grick. The versatile two-handed benefit would also apply. Multiattack. Vampires have captured imaginations worldwide for well over a century, but their horrifying powers, their severe limitations, and their evil nature make them a difficult addition to a party of adventurers. Parry. 2nd level (2 slots): aid, lesser restoration, magic weapon*, protection from poison. There are some cool ideas here! If the paladin expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above 1st. Monster Hunter's have many responsibilities's from collecting data on creatures of the night to slaying them, there are few choices for descendants of the order though you either hunt or become the hunted. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Never seeking atonement for their sins, these oathbreakers were corrupted by dark power upon their demise, turning their bodies into vicious undead creatures. Drunkard's Luck (1/Turn). radiant damage per spell slot level above 1st. All rights reserved. Conductor of the Wind. Lance. Fallen paladins are the undead remains of once noble knights who turned their back on the oaths they swore to uphold in life and became corrupted by evil. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. As a bonus action, the dream guardian blesses a creature it can see within 120 feet of it. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. The paladin is a 3rd-level spellcaster. Like the Blood Hunter, the Hexblade subclass is focused on creating a character that uses both swords and spells. On a fail, the target is restrained by giant thorny vines. The hell hound is fiercely loyal to the sorcerer and remains in the material realm for 1 minute or until the sorcerer dismisses it as an action. Forge Soul. If the target fails this save by 5 or more, it is also unconscious while poisoned in this way. The first time that the monster hunter hits its prey with a weapon attack, the prey takes an extra 7 (2d6) damage from the weapon. 1st Level (4 slots): charm person, create or destroy water, faerie fire Shadow step. As a bonus action, the monster hunter designates one creature it can see within 60 feet of it as its prey. While in the disguise, the bard gains access to all information that the humanoid would freely share with a casual acquaintance and can easily pass as the person by drawing on its memories. Each type of creature grants you benefits depending on its type and traits. pre-requisite: smith's tools proficiency, 10 harvest part gorgon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. pike. The archer makes two attacks with its longbow. Hit: 8 (1d6 + 5) bludgeoning damage plus 9 (2d8) radiant damage (good) or necrotic damage (evil). This cloak grants you one specific benefit if the creature has resistance, immunity, avoidance, displacement, spell resistance, or anything else defensive in nature. Hold Monster | D&D 5th Edition on Roll20 Compendium The paladin's resistances don't function against creatures it has attacked or targeted with a spell since the last dawn. While the wizard maintains concentration on a spell, it has a +3 bonus to AC and all saving throws. Multiattack. The inquisitor senses only the presence of these effects, not their form. 2nd Level (3 slots): enhance ability, invisibility, mirror image, moonbeam, pass without trace Copyright 2023 Genre Bomb LLC. If the cavalier moves at least 20 feet in a straight line towards a creature and then hits it with a lance attack, the creature takes an additional 6 (1d12) piercing damage and must succeed on a DC 14 Strength saving throw or be knocked prone. The inquisitor can use a bonus action to sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of it, provided it isn't blinded or deafened. Quarterstaff. 1st Level (4 slots): bane, cure wounds, false life, healing word, inflict wounds, sanctuary On a successful save, it takes half as much damage. If they eat another meal in the duration, the new meal's benefit replaces the old on. Dagger. Multiattack. All attacks made by you against that creature for the next minute deal additional damage equal to 1d4. On a success, the effect ends on the target. Multiattack. The mastermind can present false thoughts by succeeding on a Charisma (Deception) check contested by the mind reader's Wisdom (Insight) check. disadvantage and creatures have advantage to attack By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'm thinking something like Mage Slayer, but Undead Slayer instead. Father: Geoffrey Richie, Neutral Good Shadar-Kai Cleric that works as an Explorer/Wanderer. Knights of their respective orders and conduits of their grand deity; paladins stand in front of the enemy of their religion without any fear or care for death. When fiendish cults gather in secret to conduct blood rituals and necromancers retreat to the catacombs to conjure foul undead, it is careful investigation followed by swift action that brings an end to the threat. Divine radiance shines from her hands, the man's wounds knit closed, and his eyes open wide with amazement. Barbarian Ancestral Inheritor (pg. Beginning at 7th level, as a bonus action, you can designate a friendly creature that you can see as the origin of your Aura of Protection. Medium humanoid (any race), any chaotic alignment. You may have up to double your proficiency bonus of consumable items actively on you and up to your proficiency of permanent crafted items on you. Innate Spellcasting. The chosen has the following spells prepared, which it can cast without material components: At will: light, mending, sacred flame, thunderclap The hunter has the following paladin spells prepared: 1st level (4 slots): bane, detect magic, hunter's mark, shield of faith. This spell has no effect on undead. creature falls to 0 hit points or falls unconscious. The paladin doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. Protect the Innocent. Hit: 8 (1d10 + 3) piercing damage. On a hit, the target begins to turn to stone and is restrained. Medium humanoid (any race), chaotic evil, or the alignment of its bonded weapon. Languages Common plus any one other When the drunken master has disadvantage on an attack roll, ability check, or saving throw, it can choose either result for that roll. Hunters Sense allows me to study an enemy and find out how to hurt it. Edit this Page | All stubs. While the inheritor is wearing no armor, its AC includes its Wisdom modifier. Vow of Enmity (1/Day). Personally, a straight-up Vengeance Paladin would seem to make most sense to me. The cleric is a 6th-level spellcaster. I want to make the character the paladins call when theyre scaredthe specialist, a hitman. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. 2nd level (2 slots): cloud of daggers, phantasmal force, see invisibility. Possibly with the addition of a (custom) feat to make it just a tad more Hunter-y. Shadow monk/paladin sounds really interesting thematically. It regains its expended spell slots when it finishes a short or long rest. The gloom stalker can take the Hide action as a bonus action. The cavalier has disadvantage on this attack if it isn't mounted. Proficiencies. As this character grows, Ill add more spells and abilities to overcharge his damage output. For each additional harvest, part invested it will gain +1 bonus to attack and damage at CR 5 and 15. Guide to Building a Demon Hunter: Dungeons and Dragons 5e Homebrew - D&D Beyond Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. each hand. Unarmored Defense. Slayers Prey is essentially another hunters mark. How Would You Implement Skill Deficiencies in D&D 5e? Spectral Defense. The biggest numbers don't make the greatest stories. Hit: 5 (1d6 + 2) piercing damage. Now that I have my battle strategy figured out, I want ranger spells that complement the goal. The inquisitor has advantage on Wisdom (Perception) and Intelligence (Investigation) checks, and a +5 bonus to its passive Perception and passive Investigation scores. The bard vanishes, magically transforming into a disguise of the person whose shadow the bard has captured. Hit: 10 (1d12 + 4) slashing damage. Unarmored Defense. Greataxe. Reddit, Inc. 2023. They're spellcasters who rely on their Charisma and make pacts with otherworldly beings. Backgrounds - 5th Edition SRD It knows the following warlock spells: Cantrips (at will): guidance (good), light, sacred flame, thaumaturgy (evil) The target will make a Constitution saving throw against the original DC at the end of their turn. Dignity. When a creature the cavalier can see targets the cavalier or its mount with an attack, the cavalier adds 2 to the AC of both itself and its mount against attacks from that creature until the start of the cavalier's next turn. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. The head of a medusa or basilisk can be embalmed and preserved, allowing the user to uncover its eyes using, directing its gaze towards a creature within 30 feet as an action. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The Hexblade's unique abilities blend combat and magical focuses . Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following bard spells prepared: Cantrips (at will): dancing lights, vicious mockery As a bonus action, the horizon walker can magically shift from the Material Plane to the Ethereal Plane, or vice versa. You may use your Strength modifier for attack and damage instead of Dexterity. Redirect Attack. The target has disadvantage on attacks rolls until the start of the inheritor's next turn. The scout has advantage on initiative checks. Starting at 3rd level, you learn how to prepare special meals, that not also prepare your body for a long hunt, but also can give you some of the properties from the monster you have slain. Third, choose the leather armor, a rapier for the martial weapon and a shield and the dungeoneer's pack. They're the first race banned from Adventurer's League. For 8 hours, the weapon gains a +1 bonus to attack and damage rolls if it does not have such a bonus already. This is the most common concoctions a Monster Hunter would make in their adventure. As an archetypal Monster Hunter, you are an expert at defeating supernatural threats. Hit: 10 (2d6 + 3) slashing damage. Hit: 8 (1d10 + 3) piercing damage. While within the sphere, the dream guardian and its allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn't visible outside of it. 8) Samurai (pg. When the blade hits with an attack on its turn, the blade can use one of the following options. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Ranged Spell Attack: +5 to hit, range 30 ft., one target. 1/day each: blink, circle of death, invisibility. Emissary of Redemption. Shadowy Dodge. Hit: 6 (1d6 + 3) slashing damage. Legendary Resistance (3/Day). 1 (7 one-shot adventures starring monstrous PCs), Monk: The Past, Present, and Questionable Future of an Iconic Class. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. weapons damage. The hexblade wielder's bonded weapon is Blackrazor, a chaotic evil sentient greatsword (Int 21, Wis 17, Cha 25). Your wizard could have been a sage or an artisan. You can end this effect as a bonus action on your turn. The monk makes two attacks with its Sun Bolt. Some are unparalleled terrors at close range, decimating foes with their unflinching resolve. When a creature the inheritor can see within 30 feet of it takes damage from an attack, the inheritor can use its reaction to provide aid through its ancestral spirits, reducing the damage by 7 (2d6) hit points. Or maybe RP-wise the divine class should come first - it makes sense to me that the character would pick up those skills through formal training, then learn the more gritty abilities of the ranger/rogue on the job. 4th level (3 slots): banishment, polymorph At the beginning of their next turn, they take 1d6 piercing damage. The 20th level feature should probably add damage dice because it's basically enlarge. Slow Fall. You gain the benefits of the Behemoth Slayer feature against the chosen creature type. Why? dnd; monster; dnd5e; Monsters; 6,855 views 0 comments. This character has a diversity of talents, both in battle and in game. Goliaths are on the upper end of the Medium size threshold at 7 to 8 feet tall and weighing between . At 10th level, you can choose one additional prey to hunt. This could also increase the damage die if the creature's CR is equal to or greater than 10 and 20. DnD 5e: How to Run a Monster Hunter Campaign - CBR Hit: 8 (1d8 + 4) piercing damage. It regains its expended spell slots when it finishes a short or long rest. Multiattack. it fits thematically has Stakes in the starting equipment. 3rd Level (3 slots): daylight, meld into stone, slow Multiattack. You come from a long line of hunters, a secret organization created long ago to protect the world from supernatural danger. Starting at 2nd level, you learn how to harvest monster's body parts to craft equipment. Frontpage - DND 5th Edition Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If you would like to support the GM Binder developers, consider joining our Patreon community. When the horizon walker takes damage from an attack, it can use its reaction to give itself resistance to all of that attack's damage on this turn. The sorcerer can choose the direction but not the strength of the wind. Speed 30 ft. STR 16 (+3) DEX 13 (+1) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 10 (+0) Skills Athletics +5, Perception +2 Senses Passive Perception 12 Languages Any one language (usually Common) Challenge 3 (700 XP) Proficiency Bonus +2 Actions Multiattack. Multiattack. 2nd Level (3 slots): animal messenger, beast sense, enhance ability, locate animals or plants If the horizon walker targets a planar opening and deals it at least 10 force damage in a single attack, it opens a one-way portal to a randomly-determined plane of existence. 1/Day: fog cloud, protection from evil and good. 6th level (1 slot): harm (evil), heal (good), sunbeam 1/day each: call lightning, storm sphere, warding wind, wind wall. Medium humanoid (any race), chaotic neutral. 4th level (3 slots): confusion, divination, freedom of movement, greater invisibility, hallucinatory terrain In a way, its a sister character to my Vampire Slayer Swordsman. While you are wearing armor, you gain a +1 bonus to AC. Or i could play more reserved with my spell slots and cast a constant hunters mark on the field. Beyond Death (3/Day). The Gloom Stalker gets an extra attack during the first turn of every combat, and the Monster Slayer gets to deal 1d6 damage per attack against one creature per short rest. They must be conscious to grant this bonus. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. The sorcerer can cast the following spells innately: At will: gust, shocking grasp, thunderclap, thunderwave Sneak Attack (1/Turn). While the drunken master isn't wearing armor, its armor class includes its Wisdom modifier.
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monster hunter paladin 5e